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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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gdscript
/
tests
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test_gdscript.cpp
Commit message (
Expand
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Author
Age
Files
Lines
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Reorganise text editor settings
Paulb23
2021-08-16
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-8
/
+4
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-2
/
+2
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-1
/
+1
*
GDScript: Add lambdas to the type analyzer
George Marques
2021-04-28
1
-0
/
+12
*
GDScript: Add lambda syntax parsing
George Marques
2021-04-28
1
-1
/
+1
*
Add runner for GDScript testing
George Marques
2021-04-08
1
-72
/
+4
*
Add unit tests for export templates
Gordon MacPherson
2021-03-22
1
-3
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
GDScript: Add initialization for the language before debug tests
George Marques
2020-10-20
1
-0
/
+76
*
Register GDScript test tools as test commands to run via command-line
Andrii Doroshenko (Xrayez)
2020-09-02
1
-23
/
+4
*
Move GDScript tests to respective folder under modules
Andrii Doroshenko (Xrayez)
2020-09-02
1
-0
/
+250