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* Retain meta data set on imported nodestamas2024-06-182-0/+12
* Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggersRémi Verschelde2024-04-261-4/+46
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| * Add support for explicitly-defined compound triggers in GLTF filesAaron Franke2024-04-041-4/+46
* | Separate Shape3D resource logic in GLTFPhysicsShapeAaron Franke2024-04-043-26/+45
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* GLTF: Extract converting hull points to mesh to a helper functionAaron Franke2024-03-151-24/+30
* Split monolithic physics class filessmix82024-02-275-6/+10
* Move 3D-only resources to their own folderAaron Franke2024-02-262-8/+8
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-233-0/+15
* Fix exporting trigger shapes in GLTFAaron Franke2024-02-111-1/+1
* GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_colliderAaron Franke2024-01-195-206/+535
* Misc changes to the GLTF module before audio PRAaron Franke2024-01-111-1/+0
* Remove Object pointer/solve types conflict in AnimationTrackCacheSilc Lizard (Tokage) Renew2024-01-081-0/+2
* Merge pull request #81851 from aaronfranke/gltf-single-rootRémi Verschelde2023-09-261-1/+0
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| * GLTF: Add GODOT_single_root extensionAaron Franke2023-09-261-1/+0
* | [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-262-2/+2
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* Merge pull request #80272 from aaronfranke/gltf-root-node-logicRémi Verschelde2023-09-161-1/+1
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| * GLTF: Improve logic for keeping track of the real root nodeAaron Franke2023-09-031-1/+1
* | GLTF: Allow specifying export image format including from extensionsAaron Franke2023-09-144-0/+86
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* Add support for KTX & KTX2 image formatacazuc2023-08-192-0/+113
* GLTF: Add center of mass propertyAaron Franke2023-08-112-2/+36
* Merge pull request #79623 from aaronfranke/gltf-export-preserializeRémi Verschelde2023-08-032-0/+10
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| * Add export_preserialize to the GLTF export processAaron Franke2023-07-182-0/+10
* | GLTF: Preserve the original bytes when importing a textureAaron Franke2023-08-034-0/+14
* | More cosmetic improvements in the GLTF codeAaron Franke2023-08-031-2/+0
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* GLTF: Rename GLTFCollider class to GLTFPhysicsShapeAaron Franke2023-06-164-118/+118
* Style: Harmonize header includes in modulesRémi Verschelde2023-06-153-1/+2
* GLTF: Expose the inertia tensor instead of a vectorAaron Franke2023-06-062-18/+25
* Fix center of mass when importing GLTF physics bodiesAaron Franke2023-05-291-0/+5
* Add support for extending GLTF with more texture formats & support WebPAaron Franke2023-05-224-0/+137
* Implement physics support in the GLTF moduleAaron Franke2023-03-097-0/+1034
* Fix glTF mesh importer not freeing nodes correctly on importAbdulrahman Al Zeidi2023-02-271-1/+1
* Use enum instead of int in virtual methods return typeRaul Santos2023-01-312-24/+24
* One Copyright Update to rule them allRémi Verschelde2023-01-058-232/+232
* Update stale node ref after replace_by in GLTF importerJames Mintram2023-01-011-0/+1
* Pass GLTFState to the export_preflight methodAaron Franke2022-12-112-5/+5
* GLTF: Clean up lots of includesAaron Franke2022-11-296-10/+9
* Add three new methods to GLTFDocumentExtensionAaron Franke2022-11-212-20/+63
* Change the way GLTFDocumentExtension classes are registeredAaron Franke2022-11-094-0/+293
* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-3/+2
* Minor enhancements to the GLTF module (lights and docs)Aaron Franke2022-09-181-0/+9
* Don't try to read values from null cameras and lights in GLTFAaron Franke2022-09-041-0/+1
* Move GLTF light conversion code into GLTFLightAaron Franke2022-08-282-0/+125
* Document GLTFLight and GLTFSpecGlossAaron Franke2022-08-142-0/+7
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* GLTF: Organize structures into a subfolderAaron Franke2022-07-244-0/+331