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* Merge pull request #97471 from kevinkuo52/debug-raycast-heightmapThaddeus Crews2024-11-111-1/+5
|\ | | | | | | [GodotPhysics] Fix raycasts don't reliably collide with HeightMapShape3D
| * Fix issue #68238 where raycasts don't reliably collide with ↵Kevin Kuo2024-09-251-1/+5
| | | | | | | | HeightMapShape3D, by fixing the value bounds_grid_width and bounds_grid_depth passed
* | Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-045-9/+13
| | | | | | | | • `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
* | Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-252-23/+23
| | | | | | | | - Set clang-format `Standard` rule to `c++20`
* | Merge pull request #96923 from Repiteo/style/warning-admonitionRémi Verschelde2024-09-262-7/+9
|\ \ | | | | | | | | | Style: Add `WARNING:` as new comment admonition
| * | Style: Add `WARNING:` as new comment admonitionThaddeus Crews2024-09-252-7/+9
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* / SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-252-2/+4
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* Move Godot Physics 3D into a module; add dummy 3D physics serverRicardo Buring2024-09-2150-0/+20605
If the module is enabled (default), 3D physics works as it did before. If the module is disabled and no other 3D physics server is registered (via a module or GDExtension), then we fall back to a dummy implementation which effectively disables 3D physics functionality (and a warning is printed). The dummy 3D physics server can also be selected explicitly, in which case no warning is printed.