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path: root/modules/gridmap/grid_map_editor_plugin.cpp
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* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+10
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Several improvements to GridMap.Daniel J. Ramirez2017-11-091-75/+106
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-2/+2
* -Largely rewrote gridmap to simplify itJuan Linietsky2017-08-271-12/+87
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add several missing Null checks in _notificationHein-Pieter van Braam2017-08-261-0/+3
* -Massive clean up to gizmosJuan Linietsky2017-08-261-293/+67
* Fix i18n bug in GridMap stringRémi Verschelde2017-08-251-4/+2
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-29/+29
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Some control fixes and removed useless linesGilles Roudiere2017-08-191-1/+1
* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-3/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-101/+105
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-9/+9
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-528/+430
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2/+2
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-56/+36
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Type renames:Juan Linietsky2017-01-111-15/+15
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-1/+0
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-3/+5
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-9/+9
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| * Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-9/+9
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-10/+10
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Improve/fix GridMap editorPedro J. Estébanez2016-08-211-25/+22
* Changed how min/max icon size in ItemList works and replaced it by a fixed si...Juan Linietsky2016-06-121-1/+1
* GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde2016-05-011-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-091-2/+22
* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
* Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-221-51/+74
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-10/+15
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-7/+7
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1470