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* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-051-1/+1
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde2019-08-171-6/+3
| | | | | | | | | | The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-4/+1
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* Cleanup unused headerMartin Capitanio2019-01-281-2/+0
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fixes importing hdr files with extra header infoJorn Van denbussche2018-03-111-6/+10
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-4/+0
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* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added support for SVGDaniel J. Ramirez2017-08-201-1/+1
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* Merge pull request #8990 from zer0problem/masterRémi Verschelde2017-06-051-1/+1
|\ | | | | Fixed .hdr support to compile on windows
| * Fixed compiling on windows after .hdr supportzer0problem2017-05-311-1/+1
| | | | | | | | Changed type to avoid casting.
* | Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-7/+17
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* -Added .hdr format supportJuan Linietsky2017-05-281-0/+151
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant