Commit message (Collapse) | Author | Age | Files | Lines | |
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* | SCons: Properly track codegen script dependency for generated GLSL headers | Rémi Verschelde | 2022-07-02 | 1 | -3/+1 |
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* | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder | 2021-09-11 | 1 | -0/+3 |
| | | | | | | | | | | Previously the bounding boxes and triangles were maintained in two separate arrays (Vectors). As the triangle vector was sorted and the bounding-box array was not , the order of both arrays differed. This meant that the index in one was different than the other, which caused lookup issues. To prevent this, the bounding-box is now part of the triangle structure so that there is a single structure that cannot become out-of-sync anymore. | ||||
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+12 |
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) |