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Redot Engine – Multi-platform 2D and 3D game engine
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lightmapper_rd
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Author
Age
Files
Lines
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*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
2
-2
/
+2
*
Use integer types in Image and ImageTexture methods
FireForge
2022-07-18
1
-3
/
+3
*
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
1
-3
/
+1
*
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
4
-45
/
+98
*
Clean up Hash Functions
reduz
2022-06-20
1
-15
/
+15
*
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
2
-4
/
+13
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*
Refactor module initialization
reduz
2022-05-04
2
-4
/
+13
*
|
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
/
+9
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/
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-14
/
+15
*
Change some math macros to constexpr
kobewi
2022-03-09
1
-2
/
+2
*
Add a UniformSet cache
reduz
2022-03-06
1
-34
/
+34
*
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2022-02-11
3
-5
/
+5
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
4
-8
/
+8
*
GPULightmapper: better algorithm to generate rays for indirect lighting
William Deurwaarder
2021-11-19
1
-12
/
+34
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-7
/
+7
*
GPULightmapper: execute dilate also after denoise
William Deurwaarder
2021-10-16
1
-0
/
+8
*
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-10-16
2
-60
/
+67
*
GPULightmapper: increase ray triangle hit rate
William Deurwaarder
2021-10-15
1
-1
/
+2
*
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
Rémi Verschelde
2021-10-13
1
-1
/
+1
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*
GPULightmapper: prevent loop with max iterations
William Deurwaarder
2021-10-12
1
-1
/
+1
*
|
Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky
Rémi Verschelde
2021-10-13
1
-10
/
+12
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*
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GPULightmapper: process rays to sky in all bounces as active
William Deurwaarder
2021-10-12
1
-10
/
+12
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/
*
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GPULightmapper: skip smoothen positions for flat triangles
William Deurwaarder
2021-10-12
2
-1
/
+15
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/
*
GPULightmapper exclude back-face triangles while calculating bounces
William Deurwaarder
2021-09-14
1
-36
/
+37
*
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-09-11
5
-64
/
+41
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-8
/
+8
*
Implement the ability to disable classes
reduz
2021-07-13
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-17
/
+17
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
4
-62
/
+54
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-4
/
+4
*
Refactor GLSL shader compilation
reduz
2021-04-14
3
-5
/
+5
*
Reorganize Project Settings
reduz
2021-02-18
2
-22
/
+22
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-51
/
+51
*
Invert spotlight angle attenuation
jfons
2021-02-07
4
-10
/
+13
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-2
/
+2
*
Change the light attenuation formulas.
reduz
2021-01-05
1
-1
/
+10
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
4
-8
/
+8
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-1
/
+0
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-3
/
+3
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-34
/
+34
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
3
-3
/
+3
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-16
/
+16
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-6
/
+6
*
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-18
4
-69
/
+35
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
4
-0
/
+17
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
6
-52
/
+0
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
2
-0
/
+60
*
New lightmapper
Juan Linietsky
2020-05-10
10
-0
/
+3138
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