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path: root/modules/mbedtls/ssl_context_mbedtls.cpp
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-2/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
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* New PacketPeerDTLS and DTLSServer classes.Fabio Alessandrelli2020-02-171-2/+54
| | | | Custom instance implementation via the mbedtls module.
* Move mbedlts print func to SSLMbedTLSContext.Fabio Alessandrelli2020-02-161-0/+5
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Style: Fix copyright headers in new filesRémi Verschelde2019-08-281-1/+1
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* Better error handling in SSLContext, CryptoFabio Alessandrelli2019-08-221-4/+7
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* Fix StreamPeerSSL connect_to_stream w/ custom certFabio Alessandrelli2019-08-221-1/+1
| | | | | | Follow up on #29871. Was checking the wrong parameter, causing the code to ignore provided stream-specific SSL certificate.
* Rewrite StreamPeerSSL with SSLContext helper classFabio Alessandrelli2019-08-211-0/+148
connect_to_stream now accepts optional parameter to specify which certificates to trust. Implement accept_stream (SSL server) with key/cert parameters to specify the RSA key and X509 certificate resources.