summaryrefslogtreecommitdiffstats
path: root/modules/minimp3
Commit message (Collapse)AuthorAgeFilesLines
* Implement the ability to disable classesreduz2021-07-131-1/+1
| | | | | | | * This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-193-3/+3
|
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
|
* Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde2021-06-112-2/+2
| | | | | File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
* Rename File::get_len() get_length()Marcel Admiraal2021-05-251-1/+1
|
* Make all file access 64-bit (uint64_t)Pedro J. Estébanez2021-05-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-2/+2
| | | | | | | | We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
* Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-1/+2
|
* Fail mp3 loading when attempting to load invalid mp3sEllen Poe2021-02-151-1/+2
| | | | This also adds a warning for unspecified MP3 loading error codes
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-3/+3
|
* Descriptive error message when using AudioStream(OGG/MP3) incorrectlyAaron Franke2021-01-071-1/+4
|
* Update copyright statements to 2021Rémi Verschelde2021-01-016-12/+12
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* add mp3 import and playback supportVincent2020-12-039-0/+648