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path: root/modules/mono/build_scripts/mono_configure.py
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* Mono: Copy native and btls libs on macOSRémi Verschelde2019-12-181-5/+6
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* Mono/C#: Several android fixesIgnacio Etcheverry2019-12-041-3/+4
| | | | | | | - Added correct config file for android dllmaps. - Fix __Internal DllImports with a dlopen fallback. - Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo). - Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
* Mono/C#: Add option to export assemblies outside of PCKIgnacio Etcheverry2019-11-291-6/+8
| | | | When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
* Mono/C#: Bundle libmono-btls-shared.dll on Windows if it existsIgnacio Etcheverry2019-11-191-0/+5
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* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-27/+82
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* Added the server platform checks to template dir and shared lib copyJoshLee09152019-10-211-2/+2
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* Split the Android platform java logic into an Android library module (`lib`) ↵fhuya2019-09-041-1/+1
| | | | | | and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
* Always use lists for `LIBS` in SConsHugo Locurcio2019-08-121-3/+3
| | | | This closes #31288.
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-051-55/+6
| | | | | | | | Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
* Merge pull request #30292 from neikeq/android_fixesRémi Verschelde2019-07-031-5/+16
|\ | | | | Mono: Android build and shared libraries fixes
| * Mono: Android build and shared libraries fixesIgnacio Etcheverry2019-07-031-5/+16
| | | | | | | | | | Fix location of Mono's shared libraries. Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
* | SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde2019-07-031-2/+2
|/ | | | | | | | It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
* Mono: Fix SCons options added to the wrong environmentIgnacio Etcheverry2019-06-041-8/+0
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* Android build and export for the mono moduleIgnacio Etcheverry2019-06-031-46/+85
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* SCons: Always use env.Prepend for CPPPATHRémi Verschelde2019-04-301-2/+2
| | | | | | Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
* Mono: Add compiler flags to env_mono instead of envIgnacio Etcheverry2019-04-071-8/+9
| | | | This way we avoid possible conflicts with other modules. Specially with include paths.
* Mono: Reorganize build scriptsIgnacio Etcheverry2019-04-071-0/+413
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.