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path: root/modules/mono/editor/code_completion.cpp
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* Use C++ iterators in the Mono moduleRaul Santos2021-07-271-2/+2
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-7/+7
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-15/+13
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
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* [Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg2020-11-261-0/+12
| | | | | | | | use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Add a map of autoloads to ProjectSettingsGeorge Marques2020-07-061-9/+4
| | | | | | So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-6/+12
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* C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry2020-05-091-0/+249