Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix C# preprocessor infinite loop and incorrect parsing of `#if!` | Ignacio Etcheverry | 2020-01-24 | 1 | -10/+9 |
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* | Add dummy preprocessor for the C# script class parser | Ignacio Etcheverry | 2020-01-21 | 1 | -0/+81 |
| | | | | No attempts are made at conditional compilation. The main if branch is always assumed to be true. | ||||
* | Mono/C#: Fix error when parsing nested generics | Ignacio Etcheverry | 2020-01-20 | 1 | -2/+4 |
| | | | | Also fixed the editor not including the parse error message in the error. | ||||
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | Mono/C#: Fix class parser incorrectly handling nested namespaces | Ignacio Etcheverry | 2019-12-13 | 1 | -2/+2 |
| | | | | It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs. | ||||
* | Mono/C#: Fix class parser bug with 'where T : struct' | Ignacio Etcheverry | 2019-12-13 | 1 | -38/+15 |
| | | | | The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code. | ||||
* | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | Ignacio Etcheverry | 2019-08-09 | 1 | -9/+9 |
| | | | | | | And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent. | ||||
* | Fix parsing of generic type declarations in C# source files. | Sebastian Hartte | 2019-03-20 | 1 | -0/+14 |
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* | C#: Fix parsing of class full name when the base has generics | Ignacio Etcheverry | 2019-03-01 | 1 | -14/+11 |
| | | | | Also we no longer ignore base classes with generics, since we don't really care about that. | ||||
* | Fix -Wsuggest-attribute=format warnings. | marxin | 2019-02-27 | 1 | -1/+1 |
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* | Add -Wshadow=local to warnings and fix reported issues. | marxin | 2019-02-20 | 1 | -3/+3 |
| | | | | Fixes #25316. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -0/+30 |
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* | Parse C# generics and type constraints correctly | Carter Anderson | 2018-11-24 | 1 | -4/+97 |
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* | Fix C# parsing the full name of base types | Ignacio Etcheverry | 2018-10-28 | 1 | -40/+96 |
| | | | | Previously it would fail if the type name included its namespace. | ||||
* | Parse C# script namespace and class | Ignacio Etcheverry | 2018-10-25 | 1 | -0/+486 |
- Added a very simple parser that can extract the namespace and class name of a C# script. |