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path: root/modules/mono/editor/script_class_parser.cpp
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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry2019-08-091-9/+9
| | | | | | And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent.
* Fix parsing of generic type declarations in C# source files.Sebastian Hartte2019-03-201-0/+14
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* C#: Fix parsing of class full name when the base has genericsIgnacio Etcheverry2019-03-011-14/+11
| | | | Also we no longer ignore base classes with generics, since we don't really care about that.
* Fix -Wsuggest-attribute=format warnings.marxin2019-02-271-1/+1
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* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-3/+3
| | | | Fixes #25316.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+30
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* Parse C# generics and type constraints correctlyCarter Anderson2018-11-241-4/+97
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* Fix C# parsing the full name of base typesIgnacio Etcheverry2018-10-281-40/+96
| | | | Previously it would fail if the type name included its namespace.
* Parse C# script namespace and classIgnacio Etcheverry2018-10-251-0/+486
- Added a very simple parser that can extract the namespace and class name of a C# script.