Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | ||||
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -0/+30 |
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* | Parse C# generics and type constraints correctly | Carter Anderson | 2018-11-24 | 1 | -0/+1 |
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* | Fix C# parsing the full name of base types | Ignacio Etcheverry | 2018-10-28 | 1 | -2/+7 |
| | | | | Previously it would fail if the type name included its namespace. | ||||
* | Parse C# script namespace and class | Ignacio Etcheverry | 2018-10-25 | 1 | -0/+74 |
- Added a very simple parser that can extract the namespace and class name of a C# script. |