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path: root/modules/mono/editor/script_class_parser.h
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+30
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* Parse C# generics and type constraints correctlyCarter Anderson2018-11-241-0/+1
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* Fix C# parsing the full name of base typesIgnacio Etcheverry2018-10-281-2/+7
| | | | Previously it would fail if the type name included its namespace.
* Parse C# script namespace and classIgnacio Etcheverry2018-10-251-0/+74
- Added a very simple parser that can extract the namespace and class name of a C# script.