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* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-1/+1
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry2020-04-231-18/+12
| | | | | Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-04-031-1/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-82/+82
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
| | | | Fixes #30736.
* Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry2020-03-181-0/+6
|\ | | | | [Mono] Add Vector2i and Vector3i
| * [Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke2020-03-171-0/+6
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* | Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry2020-03-171-2/+2
|/ | | | Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-171-2/+18
| | | | | | | | | | | | | Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
* Remove deprecated sync and slave networking keywordsRémi Verschelde2020-02-131-4/+0
| | | | | | Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Style: Add missing copyright headersRémi Verschelde2019-11-221-0/+30
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* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-0/+282