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* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-6/+12
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry2020-04-231-2/+3
| | | | | Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
* Replace NULL with nullptrlupoDharkael2020-04-021-15/+15
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* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-171-32/+32
| | | | | | | | | | | | | Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-4/+2
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* Android build and export for the mono moduleIgnacio Etcheverry2019-06-031-1/+1
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* C#: Marshalling support for IEnumerable<> and IDictionary<,>Ignacio Etcheverry2019-05-181-0/+4
| | | | Also fixed the hint string of exported members.
* Mono: CleanupIgnacio Etcheverry2019-02-031-7/+7
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Implement CSharpScript::get_script_method_list and related functionality.Ben Rog-Wilhelm2018-12-071-0/+27
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* Mono: Fix property set_value and cleanupIgnacio Etcheverry2018-07-311-9/+3
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* Mono: Pending exceptions and cleanupIgnacio Etcheverry2018-07-041-12/+18
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* [mono] fix signals parameter retrievalPaul Joannon2018-02-211-5/+7
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* [Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵Nathan Warden2018-02-201-3/+4
| | | | visual studio.
* implement signal related methods in csharp_script so signals can be used ↵Paul Joannon2018-02-171-0/+14
| | | | with emit
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Mono: Add properties support in scriptsIgnacio Etcheverry2018-01-041-13/+32
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Mono: Prevent raising exceptions in native codeIgnacio Etcheverry2017-10-231-3/+38
| | | | For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
* Added mono moduleIgnacio Etcheverry2017-10-031-0/+192