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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
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* Fix clang-tidy warnings due to semicolon after mono module macrosIgnacio Etcheverry2020-08-301-1/+1
| | | | This also enforces them to end with a semicolon.
* C#/Mono: Check assembly version when loadingIgnacio Etcheverry2020-05-091-1/+1
| | | | | Not sure if we should check revision too, but this is good enough for what we want. This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-171-32/+21
| | | | | | | | | | | | | Implementation for new Variant types Callable, Signal, StringName. Added support for PackedInt64Array and PackedFloat64Array. Add generation of signal members as events, as well as support for user created signals as events. NOTE: As of now, raising such events will not emit the signal. As such, one must use `EmitSignal` instead of raising the event directly. Removed old ThreadLocal fallback class. It's safe to use thread_local now since it's supported on all minimum versions of compilers we support.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fix check to determine if [[noreturn]] attribute is usableIgnacio Etcheverry2019-02-101-5/+1
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* Mono: CleanupIgnacio Etcheverry2019-02-031-17/+35
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-1/+1
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* C#: Improve tool script support and fix reloading issuesIgnacio Etcheverry2018-11-301-4/+6
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* C#: Optimize struct marshallingIgnacio Etcheverry2018-10-171-0/+9
| | | | | - We no longer box struct to return them from internal calls. - Use reinterpret_cast if the managed struct layout is the same as the native struct.
* Mono: Pending exceptions and cleanupIgnacio Etcheverry2018-07-041-0/+59