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* Merge pull request #44105 from neikeq/mono-wasm-m2n-hookRémi Verschelde2020-12-1715-266/+546
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| * Mono: Don't use -rdynamic when compiling for WASMIgnacio Etcheverry2020-12-141-1/+2
| * Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry2020-12-1414-265/+544
* | Mono: Add extra WASM framework assemblies on game exportIgnacio Etcheverry2020-12-141-1/+44
* | Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde2020-12-083-12/+12
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| * | Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-023-12/+12
* | | Merge pull request #44136 from neikeq/scons-mono-bcl-optionRémi Verschelde2020-12-082-3/+12
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| * | | Mono: Add mono_bcl SCons option for a custom BCL locationIgnacio Etcheverry2020-12-062-3/+12
* | | | Merge pull request #44148 from Calinou/tweak-log-file-namesRémi Verschelde2020-12-081-3/+3
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| * | | | Tweak log file names for consistency between Mono and non-Mono logsHugo Locurcio2020-12-061-3/+3
* | | | | Improve argument names for core typesAaron Franke2020-12-073-9/+11
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* | | | Merge pull request #44106 from neikeq/mono-invoke-no-params-boxingRémi Verschelde2020-12-0611-658/+732
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| * | | Don't box params on Native->C# calls with Variant paramsIgnacio Etcheverry2020-12-0611-658/+732
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* | | Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-onceRémi Verschelde2020-12-051-10/+2
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| * | | C#: Fix multiple awaits to same signal result in connect errorIgnacio Etcheverry2020-12-051-10/+2
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* | | Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrownRémi Verschelde2020-12-051-0/+1
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| * | | Fix unhandled exception re-thrown in the editorIgnacio Etcheverry2020-12-051-0/+1
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* | | Merge pull request #44107 from neikeq/fix-slow-build-log-updateRémi Verschelde2020-12-051-6/+30
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| * | | C#: Fix very slow build log update in the editorIgnacio Etcheverry2020-12-051-6/+30
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* | / Mono: Fix Android build after #36311Rémi Verschelde2020-12-031-2/+2
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* | Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-024-3/+5
* | Documentation generation for GDScriptThakee Nathees2020-11-291-0/+8
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* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-262-0/+13
* Core: Always enable ptrcall, remove PTRCALL_ENABLED defineRémi Verschelde2020-11-251-1/+0
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-1627-30/+0
* Merge pull request #43250 from aaronfranke/strext-lstripRémi Verschelde2020-11-162-24/+113
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| * Add HexEncode to C#Aaron Franke2020-11-092-24/+50
| * Add LStrip and RStrip to C# stringsAaron Franke2020-11-091-0/+63
* | Improve comments in Color documentationAaron Franke2020-11-131-17/+17
* | Removing unneeded FuncRef code in C#Grzegorz Puławski2020-11-111-8/+0
* | Minor clamp and float fixesAaron Franke2020-11-101-2/+1
* | Updated gd_glue.cpp to work with the latest changes in the variant refactoringAdrian Adeva2020-11-101-1/+2
* | Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-094-10/+10
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-0746-91/+91
* [Mono] Added Shuffle method to ArrayYuri Roubinsky2020-11-072-0/+18
* Exposed randi_range to global funcs + renamed rand_range to randf_rangeYuri Roubinsky2020-11-062-4/+16
* Remove `Color.contrasted()` as its behavior is barely usefulHugo Locurcio2020-11-031-14/+0
* Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde2020-10-2713-6/+472
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| * C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry2020-10-2313-6/+472
* | Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reloadRémi Verschelde2020-10-275-17/+19
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| * | C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry2020-10-265-17/+19
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* / Optimize SVG using `svgcleaner --multipass`Hugo Locurcio2020-10-251-5/+1
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* C#: Re-work solution build output panelIgnacio Etcheverry2020-10-2311-526/+499
* Refactor MethodBind to use variadic templatesreduz2020-10-185-5/+3
* Add GetStringFromUTF8 and GetStringFromASCIIAaron Franke2020-10-171-0/+29
* Fix code duplication in CSharpScriptopl-2020-10-132-116/+75
* Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde2020-10-091-1/+1
* Adressed ReviewLorenz Junglas2020-10-088-22/+22
* C# GodotTools: Replace platform Identifier "OSX" with "macOS"Lorenz Junglas2020-10-088-22/+22
* Improve the Vector2 rotated code in C#Aaron Franke2020-10-061-2/+5