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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-17
15
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+546
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Mono: Don't use -rdynamic when compiling for WASM
Ignacio Etcheverry
2020-12-14
1
-1
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+2
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Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
14
-265
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+544
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Mono: Add extra WASM framework assemblies on game export
Ignacio Etcheverry
2020-12-14
1
-1
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+44
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Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-08
3
-12
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+12
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
3
-12
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+12
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Merge pull request #44136 from neikeq/scons-mono-bcl-option
Rémi Verschelde
2020-12-08
2
-3
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+12
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Mono: Add mono_bcl SCons option for a custom BCL location
Ignacio Etcheverry
2020-12-06
2
-3
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+12
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Merge pull request #44148 from Calinou/tweak-log-file-names
Rémi Verschelde
2020-12-08
1
-3
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+3
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Tweak log file names for consistency between Mono and non-Mono logs
Hugo Locurcio
2020-12-06
1
-3
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+3
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Improve argument names for core types
Aaron Franke
2020-12-07
3
-9
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+11
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Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing
Rémi Verschelde
2020-12-06
11
-658
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+732
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Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-06
11
-658
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+732
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Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once
Rémi Verschelde
2020-12-05
1
-10
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+2
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C#: Fix multiple awaits to same signal result in connect error
Ignacio Etcheverry
2020-12-05
1
-10
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+2
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Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown
Rémi Verschelde
2020-12-05
1
-0
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+1
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Fix unhandled exception re-thrown in the editor
Ignacio Etcheverry
2020-12-05
1
-0
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+1
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Merge pull request #44107 from neikeq/fix-slow-build-log-update
Rémi Verschelde
2020-12-05
1
-6
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+30
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C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-12-05
1
-6
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+30
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Mono: Fix Android build after #36311
Rémi Verschelde
2020-12-03
1
-2
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+2
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Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-12-02
4
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+5
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Documentation generation for GDScript
Thakee Nathees
2020-11-29
1
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+8
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[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
2
-0
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+13
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Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-25
1
-1
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+0
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
27
-30
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+0
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Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-16
2
-24
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+113
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Add HexEncode to C#
Aaron Franke
2020-11-09
2
-24
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+50
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Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-09
1
-0
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+63
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Improve comments in Color documentation
Aaron Franke
2020-11-13
1
-17
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+17
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Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-11
1
-8
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+0
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Minor clamp and float fixes
Aaron Franke
2020-11-10
1
-2
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+1
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Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Adrian Adeva
2020-11-10
1
-1
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+2
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
4
-10
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+10
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
46
-91
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+91
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[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-07
2
-0
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+18
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Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-06
2
-4
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+16
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Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-11-03
1
-14
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+0
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Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-27
13
-6
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+472
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C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
13
-6
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+472
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Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
Rémi Verschelde
2020-10-27
5
-17
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+19
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C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-26
5
-17
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+19
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Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-25
1
-5
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+1
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C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-23
11
-526
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+499
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
5
-5
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+3
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Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-17
1
-0
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+29
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Fix code duplication in CSharpScript
opl-
2020-10-13
2
-116
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+75
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Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-09
1
-1
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+1
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Adressed Review
Lorenz Junglas
2020-10-08
8
-22
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+22
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C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-10-08
8
-22
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+22
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Improve the Vector2 rotated code in C#
Aaron Franke
2020-10-06
1
-2
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+5
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