| Commit message (Collapse) | Author | Age | Files | Lines |
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Moves all the navigation mesh query related functions from NavMap and NavRegion to a dedicated file and makes them static.
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Move NavRegion connections to NavMap
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Moves bookkeeping for connections from region to map where connections are actually made.
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Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
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Fixes potential crash due to invalid navigation mesh ref, e.g. due to NavigationPolygon call unref() internally while the resource is still in the update queue of the server.
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Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
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Adds query functions to get random points on navigation mesh to the NavigationServer.
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Fixes NavRegion sync error messages
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Adds NavigationServer API to enable regions and links.
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Adds more hints to navigation map cell size errors.
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Fixes NavObject map assignments.
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Fixes `cell_height` for navigation meshes.
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Adds NavigationRegion rotation warning.
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
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Makes navigation mesh edge connections optional.
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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Streamline Navigation layer function names.
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
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Happy new year to the wonderful Godot community!
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And rename `gdnavigation` module to simply `navigation`.
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