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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
1
-1
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+1
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Improved readability for failing error conditions
Duroxxigar
2021-10-08
1
-1
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+1
*
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-6
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+6
*
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-41
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+41
*
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Use functions defined in the their classes.
Anilforextra
2021-09-29
1
-2
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+2
*
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Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-1
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+1
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/
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-1
/
+1
*
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
2
-3
/
+3
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Node3D gizmo improvements
jfons
2021-07-23
1
-2
/
+2
*
Use is_equal_approx in more places
Aaron Franke
2021-07-21
1
-3
/
+3
*
Optimize StringName usage
reduz
2021-07-18
2
-3
/
+3
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-1
/
+1
*
Implement the ability to disable classes
reduz
2021-07-13
1
-1
/
+1
*
Rename `GdNavigationServer` to `GodotNavigationServer`
Rémi Verschelde
2021-06-30
18
-0
/
+3300