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* Ensure OpenXR classes are declared properlyA Thousand Ships2023-08-281-0/+3
| | | | Co-authored-by: Bastiaan Olij <mux213@gmail.com>
* Compile OpenXR into MacOS buildBastiaan Olij2023-07-191-1/+1
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* SCons: Disable openxr module with disable_3d=yesRémi Verschelde2022-12-021-1/+1
| | | | Fixes #69470.
* Adding OpenXR hand tracking supportBastiaan Olij2022-09-261-0/+1
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* Dynamic loading of OpenXR Loader on AndroidGergely Kis2022-09-241-3/+1
| | | | | | | | | | | | | | | | | | | This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
* Implementing OpenXR driverBastiaan Olij2022-02-231-0/+27