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* Merge pull request #68023 from rsjtdrjgfuzkfg/picoRémi Verschelde2022-11-241-1/+9
|\ | | | | | | Partial support for Pico 4
| * OpenXR: support XR_KHR_android_create_instancersjtdrjgfuzkfg2022-11-041-1/+9
| | | | | | | | | | | | This commit adds support for the OpenXR extension XR_KHR_android_create_instance, which seems to be required on Pico devices.
* | Add support for OpenGL to OpenXRDavid Snopek2022-11-081-3/+32
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* Fix several render issues found while debugging XRBastiaan Olij2022-11-011-1/+1
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* Fix missing itos for OpenXR loggingBastiaan Olij2022-10-181-6/+6
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* Merge pull request #67179 from BastiaanOlij/openxr_add_refresh_rate_extensionRémi Verschelde2022-10-171-0/+27
|\ | | | | | | Adding support for the OpenXR Display Refresh Rate extension
| * Adding support for the OpenXR Display Refresh Rate extensionBastiaan Olij2022-10-101-0/+27
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* | Cleanup a bunch of debug messages in OpenXR and change the ones we want to ↵Bastiaan Olij2022-10-101-75/+32
|/ | | | keep to print_verbose
* Fixing an incorrect error message in OpenXR reporting missing OpenGL supportBastiaan Olij2022-10-061-1/+1
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* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-55/+145
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* Add Passthrough extension wrapperGabor Koncz2022-09-271-0/+22
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* Merge pull request #66282 from BastiaanOlij/openxr_palm_poseRémi Verschelde2022-09-271-0/+30
|\ | | | | | | Add OpenXR palm pose extension support
| * Add OpenXR palm pose extension supportBastiaan Olij2022-09-231-0/+30
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* | Adding OpenXR hand tracking supportBastiaan Olij2022-09-261-0/+2
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* | Merge pull request #65798 from kisg/dynamic_openxr_loaderRémi Verschelde2022-09-261-0/+105
|\ \ | |/ |/| | | Dynamic loading of OpenXR Loader on Android
| * Dynamic loading of OpenXR Loader on AndroidGergely Kis2022-09-241-0/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
* | Fix OpenXR layer composition blendingGabor Koncz2022-09-161-1/+1
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* Add startup flag to override XR mode settingsBastiaan Olij2022-07-281-10/+5
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-1/+1
| | | | | | | | | | | | | Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
* Adding HTC tracker supportBastiaan Olij2022-06-161-1/+6
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* Expose XRPose's get angular velocity.K. S. Ernest (iFire) Lee2022-06-141-3/+3
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* fix OpenXRAPI::is_extension_supported returning opposite resultSaenoe2022-05-181-1/+1
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* Replace most uses of Map by HashMapreduz2022-05-161-8/+14
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* corrected conditional compile of OpenXR with/without opengl3 driverderammo2022-05-111-1/+1
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* Fix cppcheck const parametersMarkus Sauermann2022-04-281-2/+2
| | | | | | | | | | Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
* Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405Rémi Verschelde2022-04-111-1/+16
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| * Added missing interaction profiles and making sure related extensions are ↵Bastiaan Olij2022-04-061-1/+16
| | | | | | | | enabled if available
* | Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde2022-04-041-5/+5
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* Add action map editor for OpenXRBastiaan Olij2022-04-041-3/+3
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* Fix typos with codespellRémi Verschelde2022-03-311-2/+2
| | | | | | Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
* Move OpenXR project settings to the main, to make them visible on ↵bruvzg2022-03-291-26/+0
| | | | unsupported platforms.
* Cleanup OpenXR on initialisation failureBastiaan Olij2022-03-251-18/+10
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* Adding signals and events to OpenXR interfaceBastiaan Olij2022-03-101-93/+363
| | | | Improving interaction profile logic
* Fix color issues with OpenXRBastiaan Olij2022-02-281-1/+1
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* Implementing OpenXR driverBastiaan Olij2022-02-231-0/+2171