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| * Dynamic loading of OpenXR Loader on AndroidGergely Kis2022-09-241-0/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change implements dynamic loading of the OpenXR Loader library on Android. If an OpenXR Loader library is not found, Godot will still function with OpenXR disabled. Also, on every platform, the OpenXR symbols are resolved at runtime using xrGetInstanceProcAddr. On Windows and Linux the OpenXR loader is included in the main engine binary. On Android, the OpenXR Loader is not built with the engine. Separately distributed Android plugins will be provided with the correct loader library for each device. Co-authored-by: Gábor Pál Korom <gabor.p.korom@migeran.com> Co-authored-by: Gábor Koncz <gabor.koncz@migeran.com>
* | Fix OpenXR layer composition blendingGabor Koncz2022-09-161-1/+1
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* Add startup flag to override XR mode settingsBastiaan Olij2022-07-281-10/+5
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-1/+1
| | | | | | | | | | | | | Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
* Adding HTC tracker supportBastiaan Olij2022-06-161-1/+6
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* Expose XRPose's get angular velocity.K. S. Ernest (iFire) Lee2022-06-141-3/+3
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* fix OpenXRAPI::is_extension_supported returning opposite resultSaenoe2022-05-181-1/+1
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* Replace most uses of Map by HashMapreduz2022-05-161-8/+14
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* corrected conditional compile of OpenXR with/without opengl3 driverderammo2022-05-111-1/+1
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* Fix cppcheck const parametersMarkus Sauermann2022-04-281-2/+2
| | | | | | | | | | Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
* Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405Rémi Verschelde2022-04-111-1/+16
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| * Added missing interaction profiles and making sure related extensions are ↵Bastiaan Olij2022-04-061-1/+16
| | | | | | | | enabled if available
* | Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde2022-04-041-5/+5
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* Add action map editor for OpenXRBastiaan Olij2022-04-041-3/+3
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* Fix typos with codespellRémi Verschelde2022-03-311-2/+2
| | | | | | Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
* Move OpenXR project settings to the main, to make them visible on ↵bruvzg2022-03-291-26/+0
| | | | unsupported platforms.
* Cleanup OpenXR on initialisation failureBastiaan Olij2022-03-251-18/+10
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* Adding signals and events to OpenXR interfaceBastiaan Olij2022-03-101-93/+363
| | | | Improving interaction profile logic
* Fix color issues with OpenXRBastiaan Olij2022-02-281-1/+1
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* Implementing OpenXR driverBastiaan Olij2022-02-231-0/+2171