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path: root/modules/openxr/openxr_interface.cpp
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* Implement OpenXR Foveated rendering supportBastiaan Olij2023-09-251-0/+53
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* Fix issue with OpenXR environment blend mode not being applied properlyBastiaan Olij2023-09-131-0/+21
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* Expose OpenXR raw hand tracking dataBastiaan Olij2023-09-071-0/+139
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* Properly load multiple action sets in XRFaolan2023-08-091-1/+3
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* Merge pull request #73558 from Malcolmnixon/render-target-size-multiplierRémi Verschelde2023-04-111-0/+21
|\ | | | | | | Added render target size multiplier option
| * Added render target size multiplier option.Malcolm Nixon2023-02-181-0/+21
| | | | | | | | Fix formatting
* | Add a get_system_info method to XRInterfaceBastiaan Olij2023-03-151-0/+11
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* Add XR Environment Blend Mode SupportRon Bessems2023-02-021-0/+54
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* Added methods to OpenXR interface to set which action sets are activeBastiaan Olij2023-01-311-0/+36
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Merge pull request #68528 from BastiaanOlij/openxr_actionmap_changesRémi Verschelde2022-12-131-2/+2
|\ | | | | | | Various fixes for OpenXR action map meta data and editing
| * Various fixes for OpenXR action map meta data and editingBastiaan Olij2022-11-251-2/+2
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* | Fix property type for OpenXR display refresh rateBastiaan Olij2022-12-071-1/+1
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* Fix -Wtype-limits warning in openxr_interface.cppdzil1232022-11-121-2/+2
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* Add index check to OpenXRInterface::get_projection_for_view and ↵avemort2022-11-111-0/+2
| | | | OpenXRInterface::get_transform_for_view
* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-3/+3
| | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
* Merge pull request #67527 from BastiaanOlij/fix_tracker_namesMax Hilbrunner2022-10-191-1/+10
|\ | | | | Fix two typos in tracker names and a bug in OpenXR haptic feedback
| * Fix two typos in tracker names and a bug in OpenXR haptic feedbackBastiaan Olij2022-10-171-1/+10
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* | Filter out HTC OpenXR paths based on extensionBastiaan Olij2022-10-191-18/+22
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* | Adding support for the OpenXR Display Refresh Rate extensionBastiaan Olij2022-10-101-0/+37
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* Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg2022-10-071-12/+12
| | | | change warnings=all to use /W4.
* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-0/+18
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* Add Passthrough extension wrapperGabor Koncz2022-09-271-0/+20
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* Add OpenXR palm pose extension supportBastiaan Olij2022-09-231-23/+25
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* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
| | | | | | | | | | | | | Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
* Adding HTC tracker supportBastiaan Olij2022-06-161-1/+18
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* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
| | | | | | | | | | | | * Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
* Fix typos with codespellRémi Verschelde2022-03-311-1/+1
| | | | | | Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
* Cleanup OpenXR on initialisation failureBastiaan Olij2022-03-251-2/+2
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* Only uninitialise OpenXR on destruct if it was initialisedBastiaan Olij2022-03-111-2/+3
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* Adding signals and events to OpenXR interfaceBastiaan Olij2022-03-101-58/+165
| | | | Improving interaction profile logic
* Implementing OpenXR driverBastiaan Olij2022-02-231-0/+663