| Commit message (Expand) | Author | Age | Files | Lines |
| * | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | 2019-04-09 | 1 | -1/+2 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Build squish decompression in runtime | Leon Krause | 2018-11-28 | 1 | -2/+2 |
| * | Fix Squish decompression, closes #18109 | Juan Linietsky | 2018-11-16 | 1 | -3/+4 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| * | Fix mipmap levels not being initialized | elasota | 2018-08-25 | 1 | -2/+2 |
| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -1/+1 |
| * | Use cluster fit at higher quality levels | elasota | 2018-08-22 | 1 | -1/+7 |
| * | Fix Squish SSE misconfiguration | elasota | 2018-08-21 | 1 | -6/+0 |
| * | Added proper import support for 3D and Array textures | Juan Linietsky | 2018-08-06 | 1 | -2/+29 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 1 | -1/+1 |
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+5 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -2/+7 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+1 |
| * | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | 2017-06-02 | 1 | -2/+2 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -7/+12 |
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -44/+65 |
| * | Use libsquish to decompress DXT textures. | Ferenc Arn | 2017-05-18 | 1 | -1/+41 |
| * | Detect SSE/SSE2 for libsquish. | Ferenc Arn | 2017-04-28 | 1 | -0/+6 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -25/+28 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -3/+2 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -3/+3 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -5/+5 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -9/+9 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | squish: Move to a module and split thirdparty lib | Rémi Verschelde | 2016-10-15 | 1 | -0/+92 |