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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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squish
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image_compress_squish.h
Commit message (
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Author
Age
Files
Lines
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Build squish decompression in runtime
Leon Krause
2018-11-28
1
-0
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Use cluster fit at higher quality levels
elasota
2018-08-22
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-16
1
-1
/
+1
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-1
/
+1
*
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-18
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
squish: Move to a module and split thirdparty lib
Rémi Verschelde
2016-10-15
1
-0
/
+36