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* Makes FontData importable resource.bruvzg2021-08-271-330/+1850
| | | | | | | Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
* Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde2021-08-111-83/+50
|\ | | | | Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
| * Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker2021-08-111-83/+50
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* | [Text Server] Improve object (image/table) inline alignment.bruvzg2021-08-081-111/+147
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
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* Separate underscore from grapheme punctuation to enable doubleclick and ↵Leonardo Christino2021-07-131-1/+8
| | | | caret jump over snakecase variables in editor
* Improvements to Label's layout optionsHendrik Brucker2021-07-041-0/+155
| | | | | | - Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces
* [CTL] Improve font fallback order selection.bruvzg2021-06-101-7/+7
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* [Complex Text Layouts] Provide access to glyph contour points.bruvzg2021-03-311-0/+7
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* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
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* Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde2021-02-241-0/+33
|\ | | | | [TextServer] Restores bitmap font dynamic construction functions.
| * [Text Server] Restores bitmap font dynamic construction functions.bruvzg2021-02-151-0/+33
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* | Make FreeType optional for export templates.bruvzg2021-02-191-6/+10
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* | [TextServer] Restore character and space extra spacing support.bruvzg2021-02-151-0/+33
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Fix missed renamings from empty() to is_empty()Rémi Verschelde2020-12-291-2/+2
| | | | Those were missed in #44401 or added by later PRs.
* Add word breaks on punctuation characters.bruvzg2020-12-141-0/+7
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* [Complex Text Layouts] Performance optimizations.bruvzg2020-12-071-14/+28
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* [Complex Text Layouts] Align glyph offsets and advances to the pixel grid.bruvzg2020-12-061-33/+33
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* [Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵bruvzg2020-11-261-0/+1362
TextServer.