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path: root/modules/tinyexr/image_loader_tinyexr.cpp
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* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-2/+2
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-1/+1
| | | | | | For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-2/+2
| | | | | | | It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
* Fix import grayscale EXRVivatchai Kaveeta2019-03-221-14/+23
| | | Fix #27299
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix loading EXR with alpha channelRémi Verschelde2018-12-301-3/+3
| | | | Fixes #24659.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed ↵elasota2018-08-271-11/+70
| | | | EXR loading
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* TinyEXR: Fix EXR header when parsing pixels encoded as HALFRémi Verschelde2017-12-051-5/+20
| | | | | Also free the header and image properly after usage. Fixes #13490.
* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added support for SVGDaniel J. Ramirez2017-08-201-1/+1
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-4/+12
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* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-0/+160
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3