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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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visual_script
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visual_script_builtin_funcs.cpp
Commit message (
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Author
Age
Files
Lines
*
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
1
-10
/
+33
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixed argument names being swapped for atan2
DualMatrix
2018-09-16
1
-1
/
+6
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-7
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+7
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-4
/
+1
*
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-04-30
1
-1
/
+3
*
Fixes for parameter names of builtin functions in visual scripts/core
Chaosus
2018-01-16
1
-8
/
+8
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add cartesian to polar conversion functions
pablotato
2017-11-20
1
-0
/
+38
*
Add print_error function, akin to print_line
George Marques
2017-11-16
1
-1
/
+1
*
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-31
1
-0
/
+40
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*
Added new wrap functions
Chaosus
2017-10-13
1
-0
/
+40
*
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Merge pull request #12097 from rcurtis/issue12065
Rémi Verschelde
2017-10-20
1
-3
/
+6
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*
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Fixed issue that improperly initialized visual node properties to Nil
RCurtis
2017-10-14
1
-3
/
+6
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*
/
VisualScript: add inverse_lerp & range_lerp
Poommetee Ketson
2017-10-13
1
-1
/
+47
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/
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+59
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-374
/
+339
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Added missing FIXMEs in PR #7878
Ferenc Arn
2017-03-02
1
-1
/
+1
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-1
/
+1
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-31
/
+31
*
Merge pull request #7532 from tagcup/pcg_prng
Rémi Verschelde
2017-01-16
1
-2
/
+2
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Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-15
1
-2
/
+2
*
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Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-1
/
+1
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/
*
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-11
1
-2
/
+24
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Add named colors to GDScript/Visual Script/core.
Bojidar Marinov
2016-12-17
1
-2
/
+24
*
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Type renames:
Juan Linietsky
2017-01-11
1
-9
/
+9
*
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
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*
Add `String char(int ascii)` function to GDScript and Visual Script
Bojidar Marinov
2016-10-03
1
-0
/
+17
*
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
1
-377
/
+405
*
More visual script improvements
Juan Linietsky
2016-08-30
1
-2
/
+13
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-1
/
+1
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-64
/
+608
*
More work on visual scripting..
Juan Linietsky
2016-08-03
1
-2
/
+3
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+641