Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Resource: Remove unused `_use_builtin_script()` virtual method | Rémi Verschelde | 2021-08-12 | 1 | -4/+0 |
| | | | | And another piece of dead code found while searching for "use_builtin". | ||||
* | Make action names translatable | Haoyu Qiu | 2021-07-31 | 1 | -2/+2 |
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* | Merge pull request #50840 from ↵ | Rémi Verschelde | 2021-07-26 | 1 | -1/+1 |
|\ | | | | | | | | | Gallilus/VisualScript-drop-preload-nodes-change-action-name Change "Add Preload Node" action to "Add Node(s)" | ||||
| * | Change "Add Preload Node" action to "Add Node(s)" | Gallilus | 2021-07-25 | 1 | -1/+1 |
| | | | | | | The action might also drop Custom Nodes | ||||
* | | Use const references where possible for List range iterators | Rémi Verschelde | 2021-07-25 | 1 | -18/+18 |
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* | | Use C++ iterators for Lists in many situations | Aaron Franke | 2021-07-23 | 1 | -131/+129 |
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* | Merge pull request #49749 from ↵ | Rémi Verschelde | 2021-07-21 | 1 | -40/+70 |
|\ | | | | | | | | | DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2 VisualScriptFunctionNodes Improvements | ||||
| * | Improve and streamline VisualScriptFuncNodes Call Set Get | David Cambré | 2021-07-21 | 1 | -40/+70 |
| | | | | | | | | | | | | | | This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get Uniform design. Drag in set-get from tree is now working. Removes redundant method_select popup. | ||||
* | | Fix visual script icons | Nick Huelin | 2021-07-20 | 1 | -0/+3 |
| | | | | | | | | This pull request fixes an issue where the visual script icons weren't representative of their data. | ||||
* | | Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes | Rémi Verschelde | 2021-07-20 | 1 | -6/+20 |
|\ \ | | | | | | | Allow dropping custom node scripts in VisualScript editor | ||||
| * | | VisualScript-Drop-Custom-Nodes | David Cambré | 2021-07-18 | 1 | -6/+20 |
| | | | | | | | | | | | | Allows to drop custom node scripts directly in VisualScript | ||||
* | | | Merge pull request #50566 from reduz/optimize-stringname-usage | Rémi Verschelde | 2021-07-19 | 1 | -99/+99 |
|\ \ \ | | | | | | | | | Optimize StringName usage | ||||
| * | | | Optimize StringName usage | reduz | 2021-07-18 | 1 | -99/+99 |
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | ||||
* / / | Prevents some warnings from appearing in visual scripts | Yuri Roubinsky | 2021-07-18 | 1 | -1/+15 |
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* / | Fix creating a new function in visual scripts | Yuri Roubinsky | 2021-07-10 | 1 | -1/+1 |
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* | VisualScriptEditor Fix in graph position calculation (do not skip zoom) | kleonc | 2021-06-23 | 1 | -106/+46 |
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* | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -30/+30 |
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* | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | 2021-06-15 | 1 | -2/+2 |
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* | Consistently prefix bound virtual methods with _ | kobewi | 2021-06-12 | 1 | -3/+3 |
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* | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | 2021-06-09 | 1 | -2/+2 |
|\ | | | | | update property selector's icon list | ||||
| * | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | 2021-06-09 | 1 | -2/+2 |
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* | | Rename missing shortcut names in visual script editor | Jonas Bernemann | 2021-06-08 | 1 | -4/+4 |
|/ | | | | | | With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | ||||
* | Fixed color for node headers in visual scripts | Yuri Roubinsky | 2021-06-06 | 1 | -0/+1 |
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* | Rename Quat to Quaternion | Marcel Admiraal | 2021-06-04 | 1 | -2/+2 |
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* | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
| | | | Also _transform to _transform3d | ||||
* | Improve TreeItem API and allow to move nodes | trollodel | 2021-05-17 | 1 | -18/+18 |
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* | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | 2021-05-17 | 1 | -4/+4 |
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| * | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | 2021-05-07 | 1 | -4/+4 |
| | | | | | | | | InputEventWithModifiers properties/methods | ||||
* | | Add get_base_editor to ScriptEditorBase | sent44 | 2021-05-15 | 1 | -0/+4 |
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* | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | 2021-05-06 | 1 | -34/+22 |
|\ | | | | | Improve the editor theme | ||||
| * | Improve the editor theme | Hugo Locurcio | 2021-04-27 | 1 | -34/+22 |
| | | | | | | | | | | | | | | | | | | | | The editor theme now makes use of rounded corners and less borders to follow modern visual trends. The default theme's colors were also tweaked to make the blue hue more subtle (similar to the Arc theme, which was removed as a consequence). The Alien theme was replaced by a Breeze Dark theme, which should blend in well with the KDE theme. | ||||
* | | Rename `doubleclick` to `double_click` | Aaron Franke | 2021-05-04 | 1 | -1/+1 |
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* | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | 2021-04-17 | 1 | -4/+4 |
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* | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | 2021-04-05 | 1 | -2/+2 |
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* | Fix crashes in *_input functions | Rafał Mikrut | 2021-04-05 | 1 | -0/+2 |
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* | Rename ButtonList enum and members to MouseButton | Aaron Franke | 2021-03-23 | 1 | -1/+1 |
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* | Fixes small typos and grammar correction | Anshul7sp1 | 2021-03-12 | 1 | -1/+1 |
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* | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M | 2021-02-18 | 1 | -8/+4 |
| | | | | | | This removes hardcoded actions from things like LineEdit and TextEdit. Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods. | ||||
* | Removed _change_notify | reduz | 2021-02-10 | 1 | -5/+4 |
| | | | | | | -For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | ||||
* | Snap VisualScript comment to grid when resizing | Kanabenki | 2021-02-06 | 1 | -2/+9 |
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* | Fix minimap capturing events and improve its theme | Yuri Sizov | 2021-01-25 | 1 | -0/+6 |
| | | | | Add an editor setting for minimap opacity in visual editors | ||||
* | Auto-assign default value for variable in visual script on type changing | Yuri Roubinsky | 2021-01-04 | 1 | -0/+13 |
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* | Merge pull request #39649 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | 2021-01-04 | 1 | -1132/+651 |
|\ | | | | | Visual Script Refactor | ||||
| * | Refactoring Visual Script | Swarnim Arun | 2021-01-01 | 1 | -1132/+651 |
| | | | | | | | | | | * for bloat from hacks for default function * for ease of development nodes becoming detached from functions | ||||
* | | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
|/ | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -7/+7 |
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* | Rename Control margin to offset | Marcel Admiraal | 2020-12-23 | 1 | -7/+7 |
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* | Fix broken members panel in visual script editor | Yuri Roubinsky | 2020-12-18 | 1 | -1/+1 |
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* | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | 2020-12-14 | 1 | -5/+5 |
| | | | | | | Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | ||||
* | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | 2020-11-28 | 1 | -1/+1 |
|\ | | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. |