Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Abstracted the syntax highlighter from text edit | Paulb23 | 2018-04-02 | 1 | -0/+6 |
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* | Merge pull request #15379 from ianb96/delete_key_fix | Rémi Verschelde | 2018-02-14 | 1 | -6/+38 |
|\ | | | | | Filesystem and Visual Script Members delete key fix | ||||
| * | Filesystem and Visual Script Members keyboard shortcuts fix | Ian | 2018-01-06 | 1 | -6/+38 |
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* | | Make sure PropertyHint matches in the VisualScript editor. | K. S. Ernest (iFire) Lee | 2018-01-15 | 1 | -1/+2 |
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* | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
|/ | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Merge pull request #14754 from willnationsdev/dictionary-copy | Rémi Verschelde | 2017-12-17 | 1 | -3/+3 |
|\ | | | | | Added 'duplicate' function for Dictionary in C++ and API. | ||||
| * | Dictionary::copy -> ::duplicate | Will Nations | 2017-12-17 | 1 | -3/+3 |
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* | | Now every variant type has its icon. | Daniel J. Ramirez | 2017-12-17 | 1 | -8/+8 |
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* | | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | 2017-12-17 | 1 | -52/+52 |
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* | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
* | Merge pull request #11933 from cxong/master | Juan Linietsky | 2017-11-21 | 1 | -3/+3 |
|\ | | | | | Use "Command" instead of "Meta" for macOS (#1619) | ||||
| * | Use "Command" for OSX in translation strings (#1619) | Cong | 2017-10-13 | 1 | -3/+3 |
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* | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -2/+2 |
| | | | | | | | | Fixes #12973. | ||||
* | | Create API to add and remove VisualScript custom nodes | George Marques | 2017-11-15 | 1 | -0/+43 |
| | | | | | | | | | | | | | | This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category. | ||||
* | | Properly fix node path selection in input ports, closes #12152 | Juan Linietsky | 2017-11-12 | 1 | -0/+17 |
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* | | (VS) Add space after "=" sign in variable list | homer666 | 2017-10-17 | 1 | -1/+1 |
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* | VS now supports white themes. | Daniel J. Ramirez | 2017-10-02 | 1 | -51/+105 |
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* | Added correct initialization for script editor theme. | Daniel J. Ramirez | 2017-10-02 | 1 | -13/+3 |
| | | | | Some style fixes for VS interface. | ||||
* | Remove unecessary anchors&margins set causing bad display (sons of containers) | Gilles Roudiere | 2017-09-27 | 1 | -1/+0 |
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* | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
* | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -11/+11 |
| | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
* | Improved VisualScriptEditor | Daniel J. Ramirez | 2017-09-14 | 1 | -10/+25 |
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* | Merge pull request #11076 from hpvb/fix-10935 | Rémi Verschelde | 2017-09-13 | 1 | -294/+303 |
|\ | | | | | Fix crash on wrong type drag into the vs editor | ||||
| * | Fix crash on wrong type drag into the vs editor | Hein-Pieter van Braam | 2017-09-09 | 1 | -294/+303 |
| | | | | | | | | | | | | Don't allow drops of draggable items without a vs node type. This fixes #10935 | ||||
* | | Improved VS node coloring | Daniel J. Ramirez | 2017-09-12 | 1 | -9/+23 |
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* | | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 |
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* | | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | 2017-09-12 | 1 | -107/+70 |
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* | Fix. resizeable -> resizable. | Daniel J. Ramirez | 2017-09-03 | 1 | -1/+1 |
| | | | | (not actually a typo, but the rest of the API uses resizable) | ||||
* | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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* | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | 2017-08-29 | 1 | -12/+12 |
| | | | | 'edited_script_changed' | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -18/+18 |
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* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -34/+27 |
| | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
* | VisualScriptEditor: Remove Node when canceling PropertySelector. | Andreas Haas | 2017-08-22 | 1 | -0/+8 |
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* | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | 2017-08-20 | 1 | -1/+0 |
|\ | | | | | Some control fixes and removed other useless lines | ||||
| * | Some control fixes and removed useless lines | Gilles Roudiere | 2017-08-19 | 1 | -1/+0 |
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* | | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -1/+1 |
| | | | | | | | | -Fixed tree reselect, makes reselecting an audio bux FX work | ||||
* | | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | 2017-08-18 | 1 | -1/+12 |
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* | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -6/+6 |
|\ | | | | | Updated function argument names | ||||
| * | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -6/+6 |
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* | | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 |
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* | Properly rename visual script functions, fixed #6076 | Juan Linietsky | 2017-08-08 | 1 | -2/+14 |
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* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
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* | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | 2017-07-27 | 1 | -0/+10 |
| | | | | #6357.Improved curve rendering when nodes are close. | ||||
* | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | 2017-07-19 | 1 | -4/+1 |
| | | | | | | Fixed window title bar margins. fixed compilation error | ||||
* | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 1 | -3/+4 |
| | | | | Added customizable border size and window highlight. | ||||
* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -120/+184 |
| | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
* | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 1 | -1/+1 |
|\ | | | | | renamed all Rect2.pos to Rect2.position | ||||
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
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