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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1332/+1109
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2/+2
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-2/+2
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* some class renamesJuan Linietsky2017-01-121-6/+6
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-13/+13
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-2/+2
| | | | container!
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-3/+3
| | | | item_pressed, closes #3188
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-8/+8
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-66/+66
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* -Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky2016-09-111-0/+1
| | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
* Tweaked some icons, including xform oneDaniel J. Ramirez2016-09-081-1/+1
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* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-4/+37
| | | | -Added ability for LineEdit to expand to fit text
* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-0/+4
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* small fixJuan Linietsky2016-09-031-0/+1
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+320
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* made visual script switch more flexibleJuan Linietsky2016-09-011-11/+31
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* More improvements to visual script..Juan Linietsky2016-08-311-16/+28
| | | | fixed a bug of not saving when sub-nodes changed.
* -Reworked constant nodes betterJuan Linietsky2016-08-311-0/+1
| | | | -Added simple switch node, removed InputEventFilter
* More visual script improvementsJuan Linietsky2016-08-301-0/+47
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* Fixed compilationDaniel J. Ramirez2016-08-291-1/+1
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-291-2/+38
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| * Colors for VS sockets and iconsDaniel J. Ramirez2016-08-281-2/+38
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* | Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-6/+99
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* Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde2016-08-271-2/+2
|\ | | | | Icons for VScript types
| * Icons for VScript typesDaniel J. Ramirez2016-08-231-2/+2
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* | Even more work on visual script editor:Juan Linietsky2016-08-261-43/+167
| | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* | More visual script workJuan Linietsky2016-08-251-1/+204
|/ | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-1/+12
| | | | This one has an ordered list, built-in description, search, etc.
* VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-151-0/+2
| | | Fixes #6022.
* -Show proper node name in subcallJuan Linietsky2016-08-081-0/+7
| | | | -Implemented Ctrl-F to focus script type search
* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-081-0/+1
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-11/+241
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-3/+32
| | | | profiler yet.
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-1/+35
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* More work on visual scripting..Juan Linietsky2016-08-031-3/+116
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* More progress on visual script editingJuan Linietsky2016-08-031-5/+257
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* Fix translatable strings in VisualScriptRémi Verschelde2016-08-031-6/+6
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+1956