Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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* | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 1 | -1/+1 | |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1332/+1109 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 | |
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* | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -2/+2 | |
| | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 | |
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* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+6 | |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||||
* | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 1 | -2/+2 | |
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* | some class renames | Juan Linietsky | 2017-01-12 | 1 | -6/+6 | |
| | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||||
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -13/+13 | |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
* | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -2/+2 | |
| | | | | container! | |||||
* | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -3/+3 | |
| | | | | item_pressed, closes #3188 | |||||
* | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -8/+8 | |
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -66/+66 | |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
* | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -0/+1 | |
| | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||||
* | Tweaked some icons, including xform one | Daniel J. Ramirez | 2016-09-08 | 1 | -1/+1 | |
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* | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | 2016-09-06 | 1 | -4/+37 | |
| | | | | -Added ability for LineEdit to expand to fit text | |||||
* | Added expression nodes to visual script, please test. | Juan Linietsky | 2016-09-04 | 1 | -0/+4 | |
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* | small fix | Juan Linietsky | 2016-09-03 | 1 | -0/+1 | |
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* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -1/+320 | |
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* | made visual script switch more flexible | Juan Linietsky | 2016-09-01 | 1 | -11/+31 | |
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* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -16/+28 | |
| | | | | fixed a bug of not saving when sub-nodes changed. | |||||
* | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -0/+1 | |
| | | | | -Added simple switch node, removed InputEventFilter | |||||
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -0/+47 | |
| | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||||
* | Fixed compilation | Daniel J. Ramirez | 2016-08-29 | 1 | -1/+1 | |
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* | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-29 | 1 | -2/+38 | |
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| * | Colors for VS sockets and icons | Daniel J. Ramirez | 2016-08-28 | 1 | -2/+38 | |
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* | | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -6/+99 | |
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* | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde | 2016-08-27 | 1 | -2/+2 | |
|\ | | | | | Icons for VScript types | |||||
| * | Icons for VScript types | Daniel J. Ramirez | 2016-08-23 | 1 | -2/+2 | |
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* | | Even more work on visual script editor: | Juan Linietsky | 2016-08-26 | 1 | -43/+167 | |
| | | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||||
* | | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -1/+204 | |
|/ | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||||
* | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -1/+12 | |
| | | | | This one has an ordered list, built-in description, search, etc. | |||||
* | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | 2016-08-15 | 1 | -0/+2 | |
| | | | Fixes #6022. | |||||
* | -Show proper node name in subcall | Juan Linietsky | 2016-08-08 | 1 | -0/+7 | |
| | | | | -Implemented Ctrl-F to focus script type search | |||||
* | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 1 | -0/+1 | |
| | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||||
* | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -11/+241 | |
| | | | | support, but VisualScript should be more or less done! | |||||
* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -3/+32 | |
| | | | | profiler yet. | |||||
* | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | 2016-08-04 | 1 | -1/+35 | |
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* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -3/+116 | |
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* | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -5/+257 | |
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* | Fix translatable strings in VisualScript | Rémi Verschelde | 2016-08-03 | 1 | -6/+6 | |
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* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+1956 | |