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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -606/+552 | |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 | |
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* | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -0/+6 | |
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* | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | 2016-09-06 | 1 | -1/+1 | |
| | | | | -Added ability for LineEdit to expand to fit text | |||||
* | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -0/+83 | |
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* | Should Fix Compiling Export Templates | ISylvox | 2016-09-06 | 1 | -1/+1 | |
| | | | | | - Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||||
* | Added expression nodes to visual script, please test. | Juan Linietsky | 2016-09-04 | 1 | -0/+1440 | |