Commit message (Collapse) | Author | Age | Files | Lines | |
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* | VisualScript crashfix when returns are too few | Marcelo Fernandez | 2017-09-30 | 1 | -2/+8 |
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* | Fixed constness of variant functions, as well as visual script sequence ↵ | Juan Linietsky | 2017-09-25 | 1 | -2/+2 |
| | | | | ports. Closes #11258 | ||||
* | Move Variant::evaluate() switch to computed goto | Hein-Pieter van Braam | 2017-09-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | In an effort to make GDScript a little faster replace the double switch() with a computed goto on compilers that set __GNUC__. For compilers that don't support computed goto it will fall back to regular switch/case statements. In addition disable using boolean values in a mathematical context. Now boolean values can only be compared with other booleans. Booleans will also no longer be coerced to integers. This PR replaces #11308 and fixes #11291 | ||||
* | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+20 |
| | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -3/+3 |
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* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -17/+8 |
| | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
* | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -10/+11 |
|\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -10/+11 |
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* | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
|\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
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* | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -3/+3 |
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* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -10/+10 |
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* | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
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* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -8/+8 |
| | | | | -Added system for feature overrides, it's pretty cool :) | ||||
* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -54/+275 |
| | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
| | | | | -Fixded BackBuffercopy object | ||||
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -101/+4 |
| | | | | this might cause bugs I haven't found yet.. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -885/+726 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
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* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -56/+56 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
| | | | | This saves typing and is a step towards fixing #56 | ||||
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
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* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -7/+7 |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -76/+76 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | 2016-09-07 | 1 | -0/+8 |
| | | | | documentation more clearly and also make it easier to bind to C# | ||||
* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -0/+23 |
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* | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | 2016-09-03 | 1 | -2/+2 |
| | | | | return const. | ||||
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+25 |
| | | | | fixed a bug of not saving when sub-nodes changed. | ||||
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -39/+41 |
| | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -102/+159 |
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* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -180/+626 |
| | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
* | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -603/+59 |
| | | | | This one has an ordered list, built-in description, search, etc. | ||||
* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -3/+3 |
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* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -31/+147 |
| | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -17/+514 |
| | | | | profiler yet. | ||||
* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -28/+79 |
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* | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -75/+338 |
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* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+1584 |