Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1219/+923 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
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* | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -1/+5 |
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* | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -60/+60 |
| | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -30/+30 |
| | | | | This saves typing and is a step towards fixing #56 | ||||
* | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
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* | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 1 | -3/+3 |
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* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
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* | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -6/+6 |
| | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -71/+71 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Add "Positive" operator to VisualScript | George Marques | 2016-11-11 | 1 | -1/+6 |
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* | Added expression nodes to visual script, please test. | Juan Linietsky | 2016-09-04 | 1 | -1/+1 |
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* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -1/+89 |
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* | Basic type constants for visual script | Juan Linietsky | 2016-09-02 | 1 | -0/+146 |
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* | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | 2016-09-01 | 1 | -2/+55 |
| | | | | is_action_just_released() | ||||
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+1 |
| | | | | fixed a bug of not saving when sub-nodes changed. | ||||
* | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -5/+142 |
| | | | | -Added simple switch node, removed InputEventFilter | ||||
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -163/+187 |
| | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
* | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY | 2016-08-30 | 1 | -3/+3 |
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* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -2/+668 |
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* | Even more work on visual script editor: | Juan Linietsky | 2016-08-26 | 1 | -0/+187 |
| | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | ||||
* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+171 |
| | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
* | -Show proper node name in subcall | Juan Linietsky | 2016-08-08 | 1 | -0/+8 |
| | | | | -Implemented Ctrl-F to focus script type search | ||||
* | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 1 | -0/+129 |
| | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | ||||
* | Added ability to create custom nodes from script. | Juan Linietsky | 2016-08-07 | 1 | -0/+261 |
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* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -15/+15 |
| | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
* | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -0/+6 |
| | | | | support, but VisualScript should be more or less done! | ||||
* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -52/+682 |
| | | | | profiler yet. | ||||
* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -18/+18 |
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* | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -19/+173 |
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* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+1297 |