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path: root/modules/visual_script/visual_script_nodes.cpp
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* Inf and NaN support added to GDScript.Saracen2017-02-281-1/+5
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-60/+60
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-3/+3
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* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-6/+6
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-71/+71
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Add "Positive" operator to VisualScriptGeorge Marques2016-11-111-1/+6
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* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-1/+1
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+89
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* Basic type constants for visual scriptJuan Linietsky2016-09-021-0/+146
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* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-011-2/+55
| | | | is_action_just_released()
* More improvements to visual script..Juan Linietsky2016-08-311-0/+1
| | | | fixed a bug of not saving when sub-nodes changed.
* -Reworked constant nodes betterJuan Linietsky2016-08-311-5/+142
| | | | -Added simple switch node, removed InputEventFilter
* More visual script improvementsJuan Linietsky2016-08-301-163/+187
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY2016-08-301-3/+3
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* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-2/+668
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* Even more work on visual script editor:Juan Linietsky2016-08-261-0/+187
| | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* More visual script workJuan Linietsky2016-08-251-0/+171
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* -Show proper node name in subcallJuan Linietsky2016-08-081-0/+8
| | | | -Implemented Ctrl-F to focus script type search
* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-081-0/+129
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* Added ability to create custom nodes from script.Juan Linietsky2016-08-071-0/+261
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-15/+15
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+6
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-52/+682
| | | | profiler yet.
* More work on visual scripting..Juan Linietsky2016-08-031-18/+18
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* More progress on visual script editingJuan Linietsky2016-08-031-19/+173
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+1297