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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fixed typo: substract to subtractIndah Sylvia2017-12-051-4/+4
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* Fix constant node value editMarcin Zawiejski2017-11-251-2/+2
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* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-5/+6
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* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-3/+3
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* Gave a tooltip to the "In" logic nodeCédric Fuchs2017-10-141-0/+1
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* Add NIL_IS_VARIANT usage to few definitionsRuslan Mustakov2017-10-051-1/+1
| | | | | The missing usage flag led to GDNative API descriptions containting arguments with "void" type.
* Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato2017-10-031-3/+3
|\ | | | | [DOCS] Document some of the VisualScript classes
| * Document some of the VisualScript classes.Bojidar Marinov2017-10-031-3/+3
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* | Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam2017-09-171-1/+1
|/ | | | | | | | | | | | | In an effort to make GDScript a little faster replace the double switch() with a computed goto on compilers that set __GNUC__. For compilers that don't support computed goto it will fall back to regular switch/case statements. In addition disable using boolean values in a mathematical context. Now boolean values can only be compared with other booleans. Booleans will also no longer be coerced to integers. This PR replaces #11308 and fixes #11291
* Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog2017-09-151-0/+15
|\ | | | | Fix enums bindings
| * Fix enums bindingsMaxim Sheronov2017-09-131-0/+15
| | | | | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* | Fix 2 typosJeroen2017-09-141-1/+1
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* Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-10/+10
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* DocData and type hints fixesIgnacio Etcheverry2017-08-291-2/+7
| | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-10/+4
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
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* Updated function argument namesWilson E. Alvarez2017-08-121-0/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
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* Adds missing type information to virtual method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky2017-08-081-12/+37
| | | | use sequence ports. Fixes #6346
* few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky2017-08-051-1/+1
| | | | explicit bool constructor has thus now been removed, as it served it's mission!
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-2/+2
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-231-3/+3
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* | Update a VS custom node when its script changesGeorge Marques2017-07-211-0/+7
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* | Fix issues with custom nodes in visual scriptGeorge Marques2017-07-211-3/+4
|/ | | | | - Doesn't crash anymore. - Inputs are properly transferred.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-7/+7
| | | | -Added system for feature overrides, it's pretty cool :)
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-44/+151
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
| | | | -Fixded BackBuffercopy object
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-36/+2
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1219/+923
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
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* Inf and NaN support added to GDScript.Saracen2017-02-281-1/+5
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-60/+60
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | This saves typing and is a step towards fixing #56
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-3/+3
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* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-6/+6
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-71/+71
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Add "Positive" operator to VisualScriptGeorge Marques2016-11-111-1/+6
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* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-1/+1
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* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+89
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* Basic type constants for visual scriptJuan Linietsky2016-09-021-0/+146
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* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-011-2/+55
| | | | is_action_just_released()