Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Visualscript editor graph unification & refactoring | Swarnim Arun | 2019-09-26 | 1 | -0/+97 |
| | | | | Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes | ||||
* | Made use of semicolons more consitent, fixed formatting | JohnJLight | 2019-06-19 | 1 | -26/+28 |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Carry property hint and hint string through to Visualscript virtual functions. | K. S. Ernest (iFire) Lee | 2018-07-27 | 1 | -1/+3 |
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* | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -3/+3 |
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* | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -3/+3 |
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* | Merge pull request #19021 from Faless/rpc_sync_fix | Max Hilbrunner | 2018-05-29 | 1 | -3/+3 |
|\ | | | | | RPCMode refactor, more sync modes | ||||
| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -3/+3 |
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* | | More stuff! | Pieter-Jan Briers | 2018-05-01 | 1 | -15/+0 |
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* | | Move things into the title bars of Visual Script nodes. | Pieter-Jan Briers | 2018-04-30 | 1 | -4/+0 |
|/ | | | | | | This is an attempt to make VS slightly nicer to use. WiP. | ||||
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Add support for the TAU constant. Fixes #12094. | Goutte | 2017-11-12 | 1 | -1/+1 |
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* | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -0/+2 |
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* | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -3/+3 |
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* | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | 2017-08-08 | 1 | -0/+10 |
| | | | | use sequence ports. Fixes #6346 | ||||
* | Update a VS custom node when its script changes | George Marques | 2017-07-21 | 1 | -0/+2 |
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* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+33 |
| | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -4/+0 |
| | | | | this might cause bugs I haven't found yet.. | ||||
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -259/+128 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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* | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -1/+3 |
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* | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+0 |
| | | | | -Changed clip to a property in Control which can be set by the user | ||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -25/+25 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -0/+9 |
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* | Basic type constants for visual script | Juan Linietsky | 2016-09-02 | 1 | -0/+42 |
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* | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | 2016-09-01 | 1 | -1/+12 |
| | | | | is_action_just_released() | ||||
* | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -3/+44 |
| | | | | -Added simple switch node, removed InputEventFilter | ||||
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -0/+39 |
| | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | ||||
* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -1/+186 |
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* | Even more work on visual script editor: | Juan Linietsky | 2016-08-26 | 1 | -3/+44 |
| | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | ||||
* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+49 |
| | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
* | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 1 | -0/+35 |
| | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | ||||
* | Added ability to create custom nodes from script. | Juan Linietsky | 2016-08-07 | 1 | -0/+51 |
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* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -2/+1 |
| | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -15/+116 |
| | | | | profiler yet. | ||||
* | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -3/+74 |
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* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+394 |