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path: root/modules/visual_script/visual_script_nodes.h
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* Visualscript editor graph unification & refactoringSwarnim Arun2019-09-261-0/+97
| | | | Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-26/+28
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Carry property hint and hint string through to Visualscript virtual functions.K. S. Ernest (iFire) Lee2018-07-271-1/+3
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* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-3/+3
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* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-3/+3
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* Merge pull request #19021 from Faless/rpc_sync_fixMax Hilbrunner2018-05-291-3/+3
|\ | | | | RPCMode refactor, more sync modes
| * Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-3/+3
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* | More stuff!Pieter-Jan Briers2018-05-011-15/+0
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* | Move things into the title bars of Visual Script nodes.Pieter-Jan Briers2018-04-301-4/+0
|/ | | | | | This is an attempt to make VS slightly nicer to use. WiP.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-1/+1
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* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
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* Updated function argument namesWilson E. Alvarez2017-08-121-3/+3
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* Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky2017-08-081-0/+10
| | | | use sequence ports. Fixes #6346
* Update a VS custom node when its script changesGeorge Marques2017-07-211-0/+2
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+33
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+0
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-259/+128
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Inf and NaN support added to GDScript.Saracen2017-02-281-1/+3
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* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+0
| | | | -Changed clip to a property in Control which can be set by the user
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-25/+25
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+9
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* Basic type constants for visual scriptJuan Linietsky2016-09-021-0/+42
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* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-011-1/+12
| | | | is_action_just_released()
* -Reworked constant nodes betterJuan Linietsky2016-08-311-3/+44
| | | | -Added simple switch node, removed InputEventFilter
* More visual script improvementsJuan Linietsky2016-08-301-0/+39
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-1/+186
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* Even more work on visual script editor:Juan Linietsky2016-08-261-3/+44
| | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* More visual script workJuan Linietsky2016-08-251-0/+49
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-081-0/+35
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* Added ability to create custom nodes from script.Juan Linietsky2016-08-071-0/+51
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-2/+1
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-15/+116
| | | | profiler yet.
* More progress on visual script editingJuan Linietsky2016-08-031-3/+74
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+394