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* Added/Fixed null pointer checksWilson E. Alvarez2017-08-263-5/+5
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* Editor: Add some more translatable strings.Andreas Haas2017-08-251-18/+18
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-245-77/+54
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10563 from Hinsbart/vs_cancel_selectRémi Verschelde2017-08-232-0/+9
|\ | | | | VisualScriptEditor: Remove Node when canceling PropertySelector.
| * VisualScriptEditor: Remove Node when canceling PropertySelector.Andreas Haas2017-08-222-0/+9
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* | Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-1/+0
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* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-214-19/+22
|\ | | | | ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-204-19/+22
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* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-202-2/+2
|\ \ | |/ |/| Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-192-2/+2
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* | Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde2017-08-201-1/+0
|\ \ | | | | | | Some control fixes and removed other useless lines
| * | Some control fixes and removed useless linesGilles Roudiere2017-08-191-1/+0
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* | | Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov2017-08-191-4/+7
| | | | | | | | | | | | Make sure that only the first node after VS resume gets resumed
* | | -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-1/+1
| | | | | | | | | | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* | | Update script signals in real-time when script changes. Fixes #8980Juan Linietsky2017-08-181-1/+12
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* | | Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
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* | Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-166-15/+16
|\ \ | | | | | | Updated function argument names
| * | Updated function argument namesWilson E. Alvarez2017-08-126-15/+16
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* / Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-102-9/+9
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* Adds missing type information to virtual method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky2017-08-083-12/+55
| | | | use sequence ports. Fixes #6346
* Properly rename visual script functions, fixed #6076Juan Linietsky2017-08-081-2/+14
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-074-18/+18
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* few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky2017-08-051-1/+1
| | | | explicit bool constructor has thus now been removed, as it served it's mission!
* Do not allow multiple data connections to the same data input slot, fixes ↵Daniel J. Ramirez2017-07-271-0/+10
| | | | #6357.Improved curve rendering when nodes are close.
* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-242-7/+7
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-232-9/+9
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* | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-232-2/+2
|\ \ | | | | | | Clang-formatting *.cpp and *.h (some files excluded)
| * | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-224-4/+4
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* | Merge pull request #9758 from vnen/fix-vs-returnRémi Verschelde2017-07-231-3/+3
|\ \ | | | | | | VS: Fix return value for user-defined functions
| * | VS: Fix return value for user-defined functionsGeorge Marques2017-07-221-3/+3
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* | Merge pull request #9741 from vnen/fix-vs-customnodeRémi Verschelde2017-07-232-3/+13
|\ \ | | | | | | Fix issues with custom nodes in visual script
| * | Update a VS custom node when its script changesGeorge Marques2017-07-212-0/+9
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| * | Fix issues with custom nodes in visual scriptGeorge Marques2017-07-211-3/+4
| |/ | | | | | | | | - Doesn't crash anymore. - Inputs are properly transferred.
* | Merge pull request #9706 from djrm/theme_fixesRémi Verschelde2017-07-231-4/+1
|\ \ | |/ |/| Icons can now be added inside line edits (Search icon).
| * Icons can now be added inside line edits (Search icon).Daniel J. Ramirez2017-07-191-4/+1
| | | | | | | | | | | | Fixed window title bar margins. fixed compilation error
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-194-21/+21
|/ | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-3/+4
| | | | Added customizable border size and window highlight.
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-4/+4
| | | | Looks like @reduz really does not like that word.
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-3013-245/+743
| | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
* Merge pull request #9360 from GodotExplorer/pr-external-editor-language-checkRémi Verschelde2017-06-271-0/+1
|\ | | | | Better user experience with external text editors.
| * Better user expirence with external text editors.geequlim2017-06-271-0/+1
| | | | | | | | | | Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-263-3/+3
|/ | | | -Fixded BackBuffercopy object
* Add ability to use custom script templates.Andreas Haas2017-06-132-0/+13
| | | | | | | | | | Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-1/+1
|\ | | | | renamed all Rect2.pos to Rect2.position
| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
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* | Added members overviewPaulb232017-05-292-0/+5
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