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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
Expand
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Author
Age
Files
Lines
*
Android: Add support for x86_64 architecture
Rémi Verschelde
2019-01-16
1
-2
/
+2
*
Merge pull request #24545 from akien-mga/osxcross-mono
Rémi Verschelde
2018-12-30
1
-1
/
+1
|
\
|
*
SCons: Allow building Mono module with OSXCross
Rémi Verschelde
2018-12-22
1
-1
/
+1
*
|
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
Rémi Verschelde
2018-12-27
1
-1
/
+1
|
/
*
Android: Better identify thirdparty C/C++ code
Rémi Verschelde
2018-12-20
1
-0
/
+3
*
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-28
1
-6
/
+7
*
SCons: Fix checks for clang in env['CXX']
Rémi Verschelde
2018-09-25
1
-1
/
+1
*
Fix WebM module for HTML5 platform
Leon Krause
2018-08-27
1
-1
/
+11
*
Fix Linux/X11 build on ARMs.
bruvzg
2018-05-11
1
-3
/
+2
*
Fix IPhone and OSX cross compilation
Fabio Alessandrelli
2018-03-28
1
-1
/
+1
*
SCons: Remove references to obsolete "fat" bits
Rémi Verschelde
2018-02-19
2
-65
/
+17
*
Fixed android arm64v8
Colin Kinloch
2017-12-23
1
-2
/
+2
*
Fix video playback
Matt Hughes
2017-10-14
1
-2
/
+2
*
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-09-25
1
-1
/
+1
*
Put brave old bb10 platform to a well-deserved rest
Rémi Verschelde
2017-05-08
1
-1
/
+1
*
WebM: Fix compilation on Linux/X11 ARM platform
Błażej Szczygieł
2016-12-08
1
-3
/
+5
*
WebM: Fix iPhone x86 compilation
Błażej Szczygieł
2016-11-16
1
-3
/
+4
*
Rename WinRT files to UWP
George Marques
2016-11-03
1
-4
/
+4
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
2
-4
/
+4
*
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
2
-311
/
+311
*
Add WebM module
Błażej Szczygieł
2016-10-23
2
-0
/
+428