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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-2/+1
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* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-5/+3
| | | | | | For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
* SCons: Always use env.Prepend for CPPPATHRémi Verschelde2019-04-301-1/+1
| | | | | | Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
* libwebp: Sync with upstream 1.0.2Rémi Verschelde2019-03-041-3/+4
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* Update copyright statements to 2019Rémi Verschelde2019-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* Update libwebp to 1.0.1volzhs2018-12-101-2/+0
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* SCons: Build thirdparty code in own env, disable warningsRémi Verschelde2018-09-281-1/+4
| | | | | Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-122-4/+4
| | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
* Add webp buffer loader for Imagegeequlim2018-07-171-29/+38
| | | | | Cleanup the code memory load related code for Image Fix jpeg buff load function always returns OK event failed
* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-1/+1
| | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
* Update libwebp to 1.0.0volzhs2018-05-161-0/+2
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* Update libwebp to 0.6.1volzhs2017-12-121-5/+6
| | | | | | | * lossless performance and compression improvements + a new 'cruncher' mode (-m 6 -q 100) * ARM performance improvements with clang (15-20% w/ndk r15c) * webp-js: emscripten/webassembly based javascript decoder * miscellaneous bug & build fixes
* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
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* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Added support for SVGDaniel J. Ramirez2017-08-202-2/+2
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-302-2/+2
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-172-18/+19
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* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-3/+7
| | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-053-65/+50
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Update libwebp to 0.6.0volzhs2017-02-171-89/+99
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-21/+21
| | | | renamed to PoolVector
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-5/+5
| | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* scons: Reorder options for clarityRémi Verschelde2016-11-031-1/+1
| | | | Also prefix all thirdparty-related toggles with `builtin`.
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-0/+1
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-012-110/+110
| | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* modules: Clone env in each moduleRémi Verschelde2016-10-151-8/+7
| | | | | | | | | | | | | | | | | | | | This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be.
* webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde2016-10-156-0/+432
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.