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Redot Engine – Multi-platform 2D and 3D game engine
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websocket
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library_godot_websocket.js
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Age
Files
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
Rémi Verschelde
2023-10-13
1
-1
/
+1
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\
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[Web]Fix WebSocket returning empty close-reason.
Zae
2023-07-13
1
-1
/
+1
*
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Add `proxy_to_pthread` option to `platform=web`
Adam Scott
2023-10-09
1
-0
/
+5
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/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use 3001 instead of 1001 when destroying a websocket.
Jason Knight
2022-03-18
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Websocket peer outbound buffer fixes. Expose outbound buffered amount.
Jordan Schidlowsky
2021-07-31
1
-0
/
+14
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[HTML5] Add function signatures to JS libraries.
Fabio Alessandrelli
2020-12-04
1
-0
/
+4
*
[HTML5] Run eslint --fix.
Fabio Alessandrelli
2020-11-23
1
-31
/
+31
*
[HTML5] Libraries refactor for linting.
Fabio Alessandrelli
2020-11-21
1
-20
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+20
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Fix godot_js_websocket_send function unused assignment.
Marcel Admiraal
2020-11-17
1
-4
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-10
1
-0
/
+187