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path: root/modules/websocket/lws_server.cpp
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* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-2/+2
| | | | Fixes #25316.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Convert WebSocket module to use PacketBuffer classFabio Alessandrelli2018-11-121-1/+10
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* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-1/+4
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-5/+23
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* Allow WebSocket connect with no sub-protocols.Fabio Alessandrelli2018-08-301-3/+0
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* Fix WebSocket crash due to non PDO init.Fabio Alessandrelli2018-08-061-9/+0
| | | | Move RingBuffer (and few related vars) to LWSPeer.
* Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli2018-04-121-0/+18
| | | | | | | Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+176
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.