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path: root/modules/websocket/websocket_macros.h
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix Macros -> Mactos typo in WEBSOCKETMACTOS_HMax Hilbrunner2021-10-281-3/+3
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Remove WebSocket defaults from project settings.Fabio Alessandrelli2020-05-121-9/+3
| | | | | Can be manually set, let's not pollute them further. Should also be done for WebRTC.
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Convert WebSocket module to use PacketBuffer classFabio Alessandrelli2018-11-121-0/+10
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* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+62
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.