| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Modules: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -360/+0 |
| | | | | | | | | Renamed: - `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h` - `modules/upnp/upnpdevice.h` -> `upnp_device.h` - `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h` | ||||
| * | Update docs and errors for WebSocket module | Fabio Alessandrelli | 2019-01-28 | 1 | -1/+6 |
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| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -0/+1 |
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| * | Convert WebSocket module to use PacketBuffer class | Fabio Alessandrelli | 2018-11-12 | 1 | -7/+0 |
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| * | Fixing warnings generated by MSVC | Dualtagh Murray | 2018-10-19 | 1 | -1/+1 |
| | | | | | Fixes #22684. | ||||
| * | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 1 | -2/+2 |
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| * | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | 2018-02-06 | 1 | -3/+4 |
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| * | Add websocket module. | Fabio Alessandrelli | 2018-02-06 | 1 | -0/+360 |
| Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. | |||||
