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* Modules: Ensure classes match their header filenameRémi Verschelde2019-02-121-360/+0
| | | | | | | Renamed: - `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h` - `modules/upnp/upnpdevice.h` -> `upnp_device.h` - `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
* Update docs and errors for WebSocket moduleFabio Alessandrelli2019-01-281-1/+6
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Convert WebSocket module to use PacketBuffer classFabio Alessandrelli2018-11-121-7/+0
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* Fixing warnings generated by MSVCDualtagh Murray2018-10-191-1/+1
| | | | Fixes #22684.
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+360
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.