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path: root/modules/websocket/websocket_server.cpp
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* Custom headers support in WebSocketClient.Fabio Alessandrelli2019-10-091-1/+1
| | | | | This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
* Implement WebSocketServer SSL support.Fabio Alessandrelli2019-10-091-0/+39
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-3/+3
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+7
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* Document websocket module, further document enetFabio Alessandrelli2018-05-081-3/+3
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* Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli2018-04-121-0/+3
| | | | | | | Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+93
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.