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path: root/modules/websocket/websocket_server.cpp
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* Lower WebSocket latency, fixes.Fabio Alessandrelli2020-01-241-1/+1
| | | | | WSLPeer now tries to flush packet queue after put_packet call. WSLServer::listen correctly returns TCP_Server::listen return value.
* Prevent GDScript language server from listening to external hosts by defaultHoukime2020-01-151-0/+15
| | | | | | | | | | * Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Custom headers support in WebSocketClient.Fabio Alessandrelli2019-10-091-1/+1
| | | | | This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
* Implement WebSocketServer SSL support.Fabio Alessandrelli2019-10-091-0/+39
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-3/+3
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+7
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* Document websocket module, further document enetFabio Alessandrelli2018-05-081-3/+3
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* Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli2018-04-121-0/+3
| | | | | | | Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+93
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.