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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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websocket
/
websocket_server.h
Commit message (
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Author
Age
Files
Lines
*
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
1
-0
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
1
-1
/
+1
*
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-10-09
1
-0
/
+14
*
Allow setting websocket buffers sizes internally.
Fabio Alessandrelli
2019-06-15
1
-0
/
+2
*
Modules: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+1
*
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
1
-1
/
+1
*
Implement WebSocket close notify.
Fabio Alessandrelli
2018-09-24
1
-1
/
+2
*
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-04-12
1
-0
/
+4
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
1
-3
/
+4
*
Add websocket module.
Fabio Alessandrelli
2018-02-06
1
-0
/
+62