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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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websocket
/
wsl_client.cpp
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Author
Age
Files
Lines
*
Disable Nagle's algorithm for WebSocket TCP.
Fabio Alessandrelli
2020-01-28
1
-0
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Trim protocol field from spaces in WS classes.
Fabio Alessandrelli
2019-10-16
1
-2
/
+6
*
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
1
-3
/
+7
*
WebSocketClient can now use custom SSL certificate
Fabio Alessandrelli
2019-10-09
1
-1
/
+1
*
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-10-09
1
-2
/
+5
*
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-17
1
-15
/
+11
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-24
/
+9
*
Fix WebSocketClient crash when unref during signal
Fabio Alessandrelli
2019-07-28
1
-6
/
+6
*
Fix WebSocketClient consuming data during hanshake
Fabio Alessandrelli
2019-07-08
1
-0
/
+1
*
Optimize header reads (avoid extra allocs)
Fabio Alessandrelli
2019-07-04
1
-19
/
+25
*
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-07-04
1
-0
/
+356