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Redot Engine – Multi-platform 2D and 3D game engine
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websocket
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wsl_peer.cpp
Commit message (
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Author
Age
Files
Lines
*
Websocket peer outbound buffer fixes. Expose outbound buffered amount.
Jordan Schidlowsky
2021-07-31
1
-1
/
+11
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-2
/
+2
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-4
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
/
+10
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Disable Nagle's algorithm for WebSocket TCP.
Fabio Alessandrelli
2020-01-28
1
-0
/
+6
*
Lower WebSocket latency, fixes.
Fabio Alessandrelli
2020-01-24
1
-0
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
WSLPeer now prevents receiving data after close.
Fabio Alessandrelli
2019-12-21
1
-1
/
+2
*
Fix Visual Studio throwing C4334 warning.
Marcel Admiraal
2019-11-15
1
-1
/
+1
*
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-10-09
1
-7
/
+4
*
Style: Fix copyright headers in new files
Rémi Verschelde
2019-08-28
1
-1
/
+1
*
Move CryptoCore to it's own folder.
Fabio Alessandrelli
2019-08-19
1
-1
/
+1
*
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-07-04
1
-0
/
+339